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As we leave the COVID-19 pandemic behind, studying student experiences during that special period will help us learn what course design approaches and teaching strategies improve students’…
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While students live in a world where sharing many aspects of their lives is a way to find fulfillment and connection, they are also facing increased scrutiny and surveillance from employers and…
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What is Twine? Twine is an online tool that allows you to make text-based games, these games end up being a lot like the Choose your own adventure books of yore. Why would you be interested in Twine?…
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With the recently defining role of information literacy as metaliteracy, relatively new literacies, such as media literacy, digital and cyber literacy, and visual literacy have become an integral…
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BCcampus will present on our journey towards the development of a Digital Literacy Open Education Resource Repository, aimed at educators in the BC PSI system, and based on the eight competencies…
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Ontario Extend is a professional learning micro-credential grounded in the belief that the impact of learning should be the primary motivator for creating technology-enabled and online learning…
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Since March 2020 most instructors have adapted their classroom to accommodate remote learning and now you are likely finding a new routine transitioning back to the classroom. While change is taking…
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Langara’s Assistive Technologist project was developed to support students using assistive technology and to develop resources for creating accessible content. Awareness of digital…
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The Digital Learning Advisory Committee (initiated by BC’s post-secondary system and the Ministry of Advanced Education and Skills Training) has produced a draft of their Digital Learning…
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